Technologies used:
Unity3D, C#, Visual Studio, Android
Summary:
This is a mobile game for treating ADHD patients with a focus on improving attentiveness and memorization.
The objective of the game is to make a path from the start to the treasure chest using as many tiles as possible
in a short amount of time. Some gems will be scattered and shown before going invisible. Certain gems give bonus
points, while others penalize the players. Players will need to gain as many points possible to increase levels.
Higher levels will increase the board and the number of gems with potential for higher scores.
Treasure Asset Pack by Mischeal (link)
Tileset by "Anonymous"