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Rubin's Harvest

Technologies used:
Godot, GDScript, Pixaki

Summary:
Entry for Godot Wild Jam #62

This is a sokoban style puzzle game where players need to harvest produce, load them into boxes, and push them to designated spots. The produce determines how far a box is pushed. For example, apples allow players to push their boxes by two spaces.

Itch.io Link: Rubin's Harvest



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